Frogman 3D Challenge Rules
RULES OF COMPETITION
1. Groups will not exceed 6 people.
2. No shooter will advance past his shooting stake prior to shooting. Example (1):
Adults accompanied by children must shoot before the children. Example (2):
All shooters must remain behind their shooting stake even if the shooter rotation calls for other shooters to advance forward and shoot. The only time a shooter can advance in front of his stake is if he has already made his shot.
SPECIFIC RULES:
1. Overdraws do not designate a class. Sight type and release are determining
factors.
3. Score cards must be printed with a legible name.
4. Range finding is allowed for ALL CLASSES
5. Binoculars are allowed.
6. No alcoholic beverages may be carried or consumed on any tournament grounds.
7. Registration starts 8:30am – 10am, this will be a shotgun start all shooters will be at assigned targets by 11 am.
SHOOTING RULES:
1. Archers will shoot in groups of not less than (3) or no more than six (6) per group to turn in an official score card.
2. One (1) arrow per target will be shot from a painted stake. (SEE CLASSES..
STAKES. AND YARDAGE UNDER SCORING RULES.)
3. A shooter must touch the stake with some part of his or her body during the shot.
4. No archer may practice on any part of the range to be used for tournament shooting.
Practice targets will be provided. No other targets will be used for
practice except those supplied.
5. One group will not hold up following groups by looking for lost arrows or by "slow" shooting. Slower groups will allow faster groups to pass through if empty targets exist in front of them. Those shooters passing through will be allowed to shoot the target that the slower group is currently on. Enough arrows will be carried so that each archer can complete the entire course.
6. An equipment failure must be verified by a tournament official. An archer will be allowed forty-five (45) minutes maximum to repair or replace equipment. The shooter will then be given the opportunity to shoot the missed target(s) in the presence of a tournament official. The occurrence of an equipment repair or replacement will not happen more than once (1) during a tournament. It is the archer’s responsibility to notify an official as soon as an equipment failure occurs.
**Equipment Failures need not be visible but must be reported to a tournament official. If the equipment failure occurs during the act of
shooting, the arrow will be scored as shot.**
7. A "Controlled Letdown" must be verbally announced prior to the letdown, with the word "letdown” or "down" spoken loudly enough to be audible and must be acknowledged by the group. When a shooter verbally announces a controlled letdown, the arrow must not be intentionally released, or the shooter will receive a score of zero (0). If a letdown is not verbally announced, and acknowledged by the group, the arrow will be scored as shot. If an arrow is inadvertently dropped and cannot be reached from the stake, it will be scored as shot.
8. No one is allowed to shoot early, shoot alone, or shoot more than one class for
score.
9. In the event of severe or threatening weather or any other extenuating
circumstances, it shall be the determination of the tournament director to cancel,
postpone, or delay the tournament.
SCORING RULES:
1. All arrows must remain in the target until they are scored. An arrow shaft must touch the line to be scored the next higher value. The scoring of any questionable arrow must be determined by the group before pulling any arrow from the target. Arrows will not be touched until a judgment has been made. All members of the group must agree on the score of all arrows before removing them, except for an archer physically unable to go to the target.
2. Arrows passing through the face but remaining in the target will be pushed back through and scored.
3. Arrows passing through but not remaining in the target may be re-shot provided the group witnesses and agrees that the shot did pass through.
4. Any arrow deflected (making contact, but still proceeding toward the target) by an arrow already in the target will be scored as it lies.
5. Any arrow embedded (a "robin Hood") in the nock of another arrow will be scored the same as the arrow that it struck.
6. Any arrow not in the target will be scored as a miss, except for the Pee-Wee class where a "glance-off" will count as five (5) points.
7. Any arrow, which is released by the string at any time, is counted as a shot and will be scored, unless announced prior that a "Letdown" will occur.
8. In the event of a tie for first (1st) place in any class, a "sudden death shoot-off" will occur on the range to break the tie. All other ties, (i.e., 2nd, 3rd) will be broken by the total number of twelve's (12), if used, or total number of ten's (10), then eight's (8), and then five's (5). If there is still a tie, then the first points dropped on the range will determine the loser.
CLASS DEFINITIONS, RULES, STAKE COLORS, AND YARDAGE:
Awards Break-down = 1 place), 2 Place, 3 Place
ALL CLASSES SHOOT LOW 12'S UNLESS THE TARGET IS OTHERWISE MARKED!
CLASS STAKE SPEED MAX. CLASS RULES /
COLOR LIMIT DISTANCE RESTRICTIONS
Men's Compound RED NONE 40 YARDS Hunting arrow only with
screw in point, any sight
fixed or slide bar, no lens,
16” front stabilizer from
face of bow
(overall length),any length
rear bar.
WOMEN’S Compound BLUE NONE 30 YARDS Same rules as Men's
Compound applies
Men's Recurve BLUE NONE 30 Yards No releases, No sights, 14 in
stabilizer measured from face
of bow. No markings in sight
window Must have at least 1
finger touching arrow nock
Men's Longbow BLUE NONE 30 Yards Same as Men's Recurve
Youth Compound BLUE NONE 30 YARDS 12 -16 Years Old
Same rules as Men's
Compound applies
Women's Recurve YELLOW NONE 15 YARDS Same as Men's Recurve
Women's Longbow YELLOW NONE 15 YARDS Same as Men's Recurve
Youth Recurve YELLOW NONE 15 YARDS 12 -16 Years Old
Same as Men's Recurve
Youth Longbow YELLOW NONE 15 YARDS 12 -16 Years Old
Same as Men's Recurve
Cub YELLOW NONE 15 YARDS 9 - 11 Years Old
Shot what you brought
Pee Wee GREEN NONE 7 YARDS 0-8 Years Old
Shot what you brought
ADDITIONAL CLASS RULES:
Men's Compound
1. Any sights fixed or slide bar can be used but no lens.
2. Stabilizer will not exceed a maximum of sixteen (16) inches long, from face of bow
(overall length), any length rear bar
3. Hunter arrows with screw in points will be used.
4. Any type of release may be used.
Recurve and Longbow:
1. No release aid, no sights, no overdraws. Stabilizers are allowed with a maximum of
fourteen (14) inches and will be measured from the face of the bow.
2. Must have one (1) finger touching arrow nock.
3. Shooter can shoot off the shelf, or with a stick-on or flipper rest. No mechanical rest. Arrows can be any material.
4. No marks in the sight window allowed.
Cub Class:
1. Ages 9-11 years, shoot what you bring and must shoot under adult supervision.
Pee-Wee Class:
1. Ages 0-8 years, shoot what you bring and must shoot under adult supervision.